Reference
How Stones works
Every system on the test shard, with the real numbers. Tables marked Live are running now; anything still being built says so.
Updated 8 November 2026. Numbers can change during alpha.
Crafting
LiveMonsters drop fragments. Twenty of a kind make a stone at the Shadowlord's Cube, and you spend stones on your gear. Every stone does one thing, and the cube shows every possible result before you pay.
The stones
| Stone | What it does | Skill | Fee |
|---|---|---|---|
| Exalted | Adds one random property to the side you choose (prefix or suffix), if it has room. Never duplicates a property already on the item. | 80 | 6,000 |
| Chaos | Rerolls every property on the side you choose, keeping the count. The other side is untouched. | 70 | 2,000 |
| Divine | Rerolls one property's value within the item's grade. It can go down. | 100 | 20,000 |
| Vaal | Gambles the item. See the Vaal table below. Most outcomes corrupt it. | 90 | 20,000 |
| Artificer's | Adds one empty socket, up to the item's socket limit. | 80 | 100,000 |
Skill is your base skill in the item's craft skill: Blacksmithy, Tailoring, Carpentry, Fletching, Tinkering (jewellery) or Inscription (spellbooks). There is no failure roll. Fees come from your bank.
The Vaal
A Vaal Stone has one of these outcomes:
- Nothing happens. The item stays workable.
- A corrupted property is added, outside the normal slots. Corrupted.
- Up to two properties are rerolled. Corrupted.
- A socket opens, if the item has room. Corrupted.
- One value shifts up or down. Corrupted.
If an outcome is impossible on your item (no room for a socket, nothing to reroll), you get "nothing happens" instead. A corrupted item takes no more stones, but runes still go in and out of its sockets, and it can still be insured, repaired and powdered.
Supported artifacts take only a Vaal Stone, with their own outcomes: nothing happens (the artifact stays uncorrupted), one empty rune socket is added, one fixed property improves, the fixed properties are randomised, or the artifact is destroyed. A Vaal Stone can destroy an artifact, and insurance does not cover the loss.
Grades
Grade sets how high an item's values can roll. Stones never change grade.
- Mid grade: 40–80% of each property's range.
- Top grade: 50–100%.
- Runic crafting with valorite or barbed tools gives top grade; other runics, plain crafting and most loot give mid.
- Loot from the hardest monsters is top grade: ancient wyrms and liches, balrons, shadow and skeletal dragons, the champions, the Harrower, peerless bosses, Oni, Yamandon and the Rune Beetle.
Slots and sockets
| Item | Prefix | Suffix | Sockets |
|---|---|---|---|
| Chest, legs | 1 | 3 | 2 |
| Helm | 1 | 3 | 1 |
| Arms, gloves, gorget | 1 | 3 | 0 |
| Ring, bracelet | 2 | 2 | 1 |
| Weapon | 2 | 2 | 2 |
| Shield | 2 | 2 | 1 |
| Spellbook | 1 | 2 | 1 |
At most four ordinary properties per item (three on spellbooks), plus one corrupted property.
At the cube
- Combine: 20 fragments make one stone. Fees: Chaos 4,000, Exalted 10,000, Vaal 20,000, Divine 40,000, Artificer's 40,000.
- Steering: add one rune fragment per family to an Exalted, Chaos or Vaal, and only that family's properties can roll. Each family adds a little to the fee.
- Clear a side: 2 Chaos. Remove one random property: 1 Divine and 1 Chaos.
- Powder of fortifying: 1 Chaos makes ten uses.
- Cubes stand in Luna and Umbra.
The bench
- Puts one guaranteed property on an item at a set value, for example Lower Mana Cost 5, a resist 9, Faster Cast Recovery 2 or Hit Point Increase 3.
- One bench property per item. It uses a normal slot.
- Add: 1 Exalted. Replace: 1 Exalted and 1 Chaos. Remove: 1 Chaos.
- A Chaos on that side, clearing it or a random removal can wipe the bench property.
Your first stone on a piece sets its durability to 255/255 for good. Crafted exceptional weapons come with Damage Increase 35 built in and never roll another Damage Increase; Mage Armor is a free extra on one in four pieces of body and head armour that isn’t already fully meditable, outside the four lines. On weapons, Spell Channeling is one ordinary suffix line that always carries Faster Casting −1; one shield in four comes with free Spell Channeling, with no Faster Casting penalty.
Crafting simulator
Choose what you're crafting and how it was made, then work it with stones. It uses the same property pools, grades and Vaal table as the server. Practice stones are free here.
Item
Gold lines are in the top fifth of their range. Click a stone, then click the item where you want it to work. Click the stone again or press Esc to put it back.
Not simulated: steering, the bench, runes, fees and skill checks, and the exceptional bonuses.
Runes
LiveRune fragments drop in nine families. Ten of a family make a rune, and a rune goes into a socket. What it adds depends on where it sits.
| Rune | Chest / legs | Helm | Ring | Bracelet | Weapon | Shield |
|---|---|---|---|---|---|---|
| Vitality | HP Increase 1 | HP Regen 1 | Enhance Potions 5% | – | – | HP Increase 1 |
| Warding | All Resists 1 | All Resists 1 | Chosen resist 5 | Chosen resist 5 | – | Defense Chance 3% |
| Clarity | Lower Mana Cost 3% | Mana Regen 1 | Lower Mana Cost 3% | – | Hit Mana Leech 10% | Lower Mana Cost 3% |
| Precision | – | – | Hit Chance 3% | – | Hit Chance 3% | – |
| Wrath | – | Spell Damage 2% | – | Damage Increase 4% | Damage Increase 11% | – |
| Swiftness | – | Faster Cast Recovery 2 | – | – | Swing Speed 3% | – |
| Might | Strength 3 | Stamina Increase 3 | Strength 5 | Enhance Potions 5% | Hit Stamina Leech 15% | – |
| Grace | Dexterity 3 | Faster Casting 1 | – | Dexterity 2 | Hit Lower Attack 8% | – |
| Wisdom | Intelligence 3 | Intelligence 3 | – | Intelligence 5 | Hit Lower Defence 6% | Mana Increase 5 |
- A dash means that rune can't go in that slot. Spellbook sockets take no rune yet.
- Insert: 10,000 gold. Replace: 20,000; the old rune is destroyed. There is no extracting. Works on corrupted items, not on broken ones.
- Convert: three runes of one family and a Chaos make one rune of a family you choose (20,000).
- Rune effects add up across your gear as plain numbers.
Gear
LiveItem Insurance
- Insuring an item costs 600 gold. On death, insured items stay with you in your backpack.
- When you're resurrected, each insured item renews from your bank: 600 gold, or 300 if a player killed you. Worn pieces are paid first.
- Auto-renew starts on. If it's off or your bank can't pay, those items lapse, and a warning shows before you accept the resurrection.
- A player who kills you earns 300 gold for each insured item.
- Arena and duels cost nothing.
Durability
- Crafted armour, shields and weapons start at 255/255. Looted gear keeps its own values.
- Each death costs one durability on every worn item (none in the arena).
- At 0/0 an item is broken: it drops into your backpack, never the ground, and can't be worn until it's powdered.
- Powder of fortifying adds 10 to current and maximum durability, up to 255.
Caps
| Stats | 230 base, 255 with stat scrolls; 125 in one stat |
|---|---|
| Skills | 720 total |
| Resists | 70 |
| Hit Chance, Defense Chance | 45 |
| Lower Mana Cost | 40 |
| Lower Reagent Cost | 100 |
| Faster Casting | 2 for magery |
| Damage Increase | 100 |
| Spell Damage (PvP) | 15 |
| Hit Point Increase / Regen | 30 / 10 |
House rules
- Luck is 1,200 for every player, and no gear carries it.
- Doom is closed.
- A full backpack never drops items at your feet; they're forced into the pack.
- No mount fatigue. An overloaded rider is still slowed.
Hunting and loot
LiveFragment drops
Fragments drop into the corpse of eligible monsters, each type rolled separately, at most one of each per kill. The odds below are the design rates; alpha runs them higher while we test.
| Fragment | Top-tier monster | Mid-tier monster |
|---|---|---|
| Chaos | 1 in 72 | 1 in 720 |
| Exalted | 1 in 80 | 1 in 800 |
| Divine | 1 in 58 | 1 in 580 |
| Vaal | 1 in 180 | 1 in 1,800 |
| Artificer's | 1 in 650 | 1 in 6,500 |
| A rune family | about 1 in 390 | about 1 in 3,900 |
Summons, pets and arena creatures drop nothing.
Champion spawns
- Seventeen spawns: five in Felucca's dungeons, twelve in the Lost Lands. One is always running and they rotate.
- A champion gives six power scrolls in Felucca: 110 (60%), 115 (35%) or 120 (5%).
- Each classic champion drops 20 fragments of its rune family, and has a 1 in 3 chance of a corrupted top-grade item. The Harrower gives 16 stat scrolls and a 2 in 3 chance.
Peerless
- Lady Melisande (Blighted Grove, Felucca), Monstrous Interred Grizzle (Bedlam, Malas) and Dread Horn (Spider Cave, Ilshenar).
- Gather keys for a private fight, or join the shard-wide natural spawn every six to eight hours, announced ten minutes ahead.
- 90 minutes per fight, Felucca rules inside. The reward box is cursed until you get it out of the dungeon.
- A 1 in 3 chance of a corrupted item from a natural spawn, 1 in 4 from a key fight.
Also live: the Tsuki Wolf, Kaze Kemono, Minotaur Captain, Ravager, Rune Beetle, Oni and Yamandon. Corrupted items only come from those boss rolls, never as regular loot.
The Circle
Live- Killing monsters earns devotion. Devotion lights stones in a tree of 360 around six virtues: Honesty, Justice, Compassion, Sacrifice, Valor and Honor.
- A character's pattern uses up to 60 of its lit stones, at most 2 of them great stones, and every stone in it must join back to the centre. The twelve great stones on the rim also need a first kill: six of a champion, six of a peerless boss.
- Stones work only against monsters. Ordinary stones give up to +40% damage and −15% damage taken; great stones can add more damage, never past +65% in total.
- Striking a player or a player's pet, yourself or through a pet you order to attack, switches your whole Circle off until 60 seconds after the last strike.
- Devotion is shared by your whole account; each character spends it on its own stones.
Live on the test shard. Explore the tree on the home page.
PvP, arena and seasons
LiveThe world
- Felucca and Ilshenar use Felucca rules. Malas uses Trammel rules. Trammel is closed.
- New characters start in Luna. Luna and Umbra are guarded: no stealing, snooping, attacking or explosion potions.
- Party members show as friends. A "Heat of Battle" buff shows when you've attacked a player or committed a crime.
- One client per player in dungeons, the Lost Lands, the arena, champions and peerless.
Arena
- Ranked 1v1 and 2v2, with the same capped mage kit for everyone. Your own gear is put aside, and nothing is lost.
- Ratings per bracket and account. 10 minutes for 1v1, 15 for teams, then a draw.
- Practice duels with
[wargamein Luna.
Season ladders
Twenty ladders across fighting, hunting, gathering and crafting: arena 1v1, 2v2 and 3v3, field PvP, kill streaks, guild wars, most wanted, monsters slain, boss hunter, champion spawns, treasure hunter, artifact hunter, miner, lumberjack, fisher, blacksmith, carpenter, tailor, alchemist, scribe, bulk orders and event winners.
Seasons will run 12 weeks with a week's break; alpha runs short two-week seasons. Field PvP counts once per pair of accounts per day, and only against characters with at least 300 total skill.
Travel and the client
LiveRunetomes
- 26 runes, up to 50 Recall and 50 Gate charges, two covers. Crafted with Inscription.
- Smart Recall casts the better of Sacred Journey and Recall for your skills, falls back to a charge, and tells you which it used. Runebooks get it too.
- Not blessed: runetomes can be insured, stolen or looted.
Responsiveness
- Press a cast, bandage or potion just before it's ready and it fires at the first legal moment.
- Target during your cast; the cursor can arrive a moment early.
- Monsters and players stay visible out to 24 tiles.
Razor
A hotkey may do what you pressed, and a macro may repeat it while you're at the keyboard. Nothing may fight for you, and nothing may play while you're away.
- Allowed: equip, potion, bandage and spell hotkeys; last and queued targets; dress lists; vendor agents; the Scavenger and Organizer; filters; Bandage Heal; macros while you're present.
- Not allowed: anything that fights or chooses targets for you, closest or random player targeting, autoloot, scripts that check hits or paralysis, several characters in a fight, playing while away.
The launcher
Installs and updates the client, Razor and game data, checks your files and starts the game. Releases are signed.